August 29, 2018

Okay, first off we feel obligated to apologize for the long spell without providing any word. Even with everything on our plate, we should have been more consistent with our progress reports. It isn't fair to the few people who have eyes on this game, and it was our mi...

April 28, 2018

Hey, everybody! I just thought it would be a good idea to sort of lay out Mayhem ZX's current state of development and give an idea of where we're at, and what you have to look forward to. Let us know through the Contact page if you have any thoughts or questions!

  1. G...

December 5, 2017

Greetings, players! We know it's been a minute since we've updated or been very active, but we assure you that development of Mayhem ZX is forging onward! We have a couple things in the works for the next update, and they're just about ready! After this next update, we...

November 13, 2017

Added content:

  • New Fighter: Axl Action has joined the mayhem!

  • New Final Kill Snapshot feature: Kill your friends and share their pain on the Steam Community Hub!


  • Target mode bug fixes.

  • General performance improvements.

  • Optimized disk spac...

November 8, 2017

Added content:

  • New Fighter: Forest Lee has pulled up his roots to join the mayhem!

  • New Weapon: Bow - Fire repeatedly and fill your opponents with arrows, or draw your string tight and send forth a focused, fatal strike.

  • New Stage: Target Practice...

October 18, 2017

Hello, players! First things first, we'd like to thank Valve and the community for the opportunity to be working our game in early access. We're finally here, we know what Mayhem ZX is, and we're excited to see what the players in the Steam Community can help it become...

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© 2018 Numb Thumb Studios.

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